The opposing player gets a message that you spied him – some of the players are not amused that you are interested in their planet. The probes usually will not survive the first round, because they are lightly armored and unarmed, and that is why you will not get a combat report.Īlways spy before attacking, make sure you have all the necessary information about ships and defense on the planet. ![]() If your probes are detected, there will automatically be a fight on the planet. On the other hand, if your espionage technology is much lower, just a few cargoes and solar satellites can kill your Probes. The more ships, the higher the chance that they can be shot down. If there is no fleet on the spied planet, the Probes will return in every case. As a matter of fact, three different elements have an effect on the counter-espionage: The number of Espionage Probes, the Espionage Technology difference between you and your opponent and the number of ships on the planet. The exact formula, on how to calculate that value is still unknown so far, because it is obvious that the coincidence plays a major role (with the same combination, there are often very different values), so it is not very important. The counter-espionage does not affect the espionage report, which will be delivered even if the Probes are destroyed. The higher the chance the more likely it is that your probes will be detected and engage in battle with the defender's ships present at the planet. This value specifies the chance of your probes being detected and destroyed by the enemy. After you see all designated information in your espionage report you can then determine if it is a profitable target and if so, dispatch your fleet.Īt the end of your espionage report, there will always be the value of counter-espionage, which is between 0% and 100%. If your own Espionage Technology is 3 levels higher than the technology of the enemy, 1 probe will suffice to gather all information. The higher the Espionage technology level compared to your opponent, the more information you can get in report: an espionage report is complete only when you are able to see technology levels. Their ability to give detailed reports depends of your technology level. This information is enormously important to react to incoming attack in the right way.Īfter you have researched Espionage technology to level 2 you will also be able to build your own espionage drones. You see the total number of the ships with level 2, the present types of ships with level 4 and with level 8 you see exactly how many ships of which kind are approaching you. The first benefit you get from researching Espionage Technology is that you can get more information about incoming fleets – in the first instance you will only see that a fleet moves towards your planet. This research is available after you get Research Lab level 3. To use this feature, you need the Espionage Technology. The only way to see what is there is by spying the target. ![]() You will consider going on with the attack only if resources are worth the effort and if the defense and ships can be defeated by your attacking fleet. One important thing you must check before sending the attack is to see what has your opponent in matter of resources, defense and ships. You can get those resources by attacking other planets see the next chapter Raids. ![]() One important way to gain resources besides own mine production is by stealing them from other players. Advancing in OGame can be accomplished through getting points by spending resources.
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